Loremaster is the biggest change to how MythSmith keeps track of your world since launch. The memory system that decides what the AI remembers about your story — names, places, past turns — has been rewritten from the ground up.
The old system worked by keeping a rolling window of recent turns and a fixed set of pinned facts, which held up fine for shorter stories but started to strain past a couple hundred turns: older details would get pushed out even when they still mattered. The new system scores memories by relevance to what's happening right now, not just recency, so a detail from turn twelve can resurface on turn four hundred if the story actually calls back to it.
In practice this means fewer moments where a character forgets something they said, or a location contradicts itself after you've been away from it for a while. It's most noticeable on the longest campaigns, which is exactly where the old system struggled most.
Alongside the rewrite: a dozen smaller fixes, including a case where memory slots on Mythic weren't always releasing correctly when a story card got deleted, and a display bug where the memory panel would show stale entries until you refreshed.
Memory slot counts by plan are unchanged — Loremaster is about what the system does with the slots you already have, not how many of them you get.





