MYTHSMITH
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UpdateJul 14, 2026

Loremaster Update

Cover art for Loremaster Update

Loremaster is the biggest change to how MythSmith keeps track of your world since launch. The memory system that decides what the AI remembers about your story — names, places, past turns — has been rewritten from the ground up.

The old system worked by keeping a rolling window of recent turns and a fixed set of pinned facts, which held up fine for shorter stories but started to strain past a couple hundred turns: older details would get pushed out even when they still mattered. The new system scores memories by relevance to what's happening right now, not just recency, so a detail from turn twelve can resurface on turn four hundred if the story actually calls back to it.

In practice this means fewer moments where a character forgets something they said, or a location contradicts itself after you've been away from it for a while. It's most noticeable on the longest campaigns, which is exactly where the old system struggled most.

Alongside the rewrite: a dozen smaller fixes, including a case where memory slots on Mythic weren't always releasing correctly when a story card got deleted, and a display bug where the memory panel would show stale entries until you refreshed.

Memory slot counts by plan are unchanged — Loremaster is about what the system does with the slots you already have, not how many of them you get.

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